Also known as text adventure games, interactive fiction (IF) has had a bit of a revival since its orginal era in the 1970s and 80s.
I can see a huge amount of potential in these kinds of games. I am probably more interested in the writing and theory side than in actually playing them. In a blog called Interactive Fiction Possibilities I explore future directions for IF.
Here is some research from when I was originally learning about interactive fiction:
In 2007 I wrote Suveh Nux for the One Room Game Competition, which received an award for best puzzles.
I also entered three games in a competition that year for extremely small text-based games, including a real time racing game and a logic puzzle.
Links related to interactive fiction:
If you are interested in making a game of your own, there
are many free IF creation tools, such as
TADS 3 and
Twine (for hypertext games).
Questions or comments to: firstname.lastname@example.org